Samples 7 to 10: Acceleration (load) sounds. ![]() The order is: idle, low, medium and high. ![]() In the CLK they're ordered according to pitch (lower pitch to higher pitch). Samples 3 to 6: Deceleration (coast) sounds. Samples 1 and 2 are the same for all the cars (sound changes obviously). Once you open it there will be a list of 18 sound samples in the file numbered in order: It's just a container so trying to open it with something other than NFS Wizard won't work (I tried everything including TDU tools but only NFS Wizard works, and it has to be the most recent one). The CARENG.BNK file contains all the audio samples. For this tutorial it's best to use the Mercedes CLK files (and NOT the Camaro) as they're easiest to work with. There are 5 files in the viv file related to car sounds:Įach viv file has the same bnk files, but the contents of the careng.bnk, ctb and ltb files are different depending on the car. NFSHS uses the same system as a gazillion other racing games in the industry, it's just packaged a little differently. I would post this on NFSCars as well but that site is shit nowadays with a shitty community so if you want to post it there you can do it (giving me credit of course) but I myself won't (not that they have people who know to mod sounds in there anyway ). The old sound tutorial was shit and I found out some new stuff along the years about the sound engine so I figured out I should post an update.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |