![]() Like the last game, Edge of Time is first and foremost a brawler. On top of this, the entire game takes place inside the future and present day Alchemax building, making many of the environments feel monotonous. Granted the story explains why the present day has been remade in a vision more in line with its possible future, but this doesn't make for a visually diverse experience. ![]() You'd be hard pressed to tell the difference between the present day and 2099 worlds. This actually brings us to Edge of Time's biggest problem - it gets very, very repetitive.
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